NOTE 20 ULTRA AND XCLOUD: MICROSOFT'S STREAMING GAMING TO THE TEST

The Android world has a huge catalog of games. There are thousands of them, but only a few of them manage to appeal to gamers accustomed to PC and consoles . But now, thanks to the services that allow you to play in streaming, it seems that something is really changing in the mobile world. Leading this (possible) revolution is undoubtedly Microsoft, which with its Game Pass Ultimate offers access to dozens of titles in streaming through xCloud, with a simple monthly subscription.

Obviously this is only part of the offer included in the Game Pass Ultimate, but it is important because it could lead, in the medium term, to the creation of a playful ecosystem even larger than the current one, made up of Windows 10 PCs, the new Xbox Series X e Series S and now also from Android smartphones. Waiting to find out how the situation will evolve on iOS, we tried the service on the Samsung Galaxy Note 20 Ultra , a phone that has focused on the Microsoft streaming service since its presentation.

Costs, network and interface requirements

In order to use xCloud it is necessary to have a subscription to Xbox Game Pass Ultimate, all other subscriptions do not provide the possibility to play in streaming. The cost is € 12.99 per month, for a subscription that includes much more inside, such as the ability to play over 100 titles on PC and console , including Microsoft exclusives directly on launch day, at no additional cost. The subscription gives access to multiplayer mode on consoles, entitles you to discounts and exclusive offers and, by the end of the year, will also include games from the EA Play catalog.. The offer is really full of possibilities, to which is obviously added the game streaming on devices other than PC and console. In this test we are using a smartphone, but in the future it will be possible to play directly from a TV or PC. you need a 10 Mbps connection

For now, the service can only be used from a telephone, a choice made also for the limited current transmission resolution, stuck at 720p, certainly not ideal on larger screens. To access the service you , the bandwidth requirements are currently low, also considering the resolution with which the images are transmitted.

During the test we used a 5 GHz Wi-Fi connection on a 40 Mbps fixed line in download and 30 Mbps in Upload, but it is also possible to play under 4G and 5G networks, paying maximum attention to consumption, because the classic 50 Monthly GBs can run out quickly if you use the service for many hours.

Unified interface

To play in streaming, you need to install the Xbox Game Pass application on your smartphone and connect a compatible pad. Some games, few in truth, have already been adapted for use with the touch screen, however the controller is practically mandatory for most titles, which would be difficult to manage without. We used a Razer Raiju Mobile but it is also possible to pair the Xbox pad, without the need to buy a dedicated peripheral. Obviously, the advantage of this pad is given by the support for the smartphone, which allows you to play without a support surface for the phone.

The interface that appears once the application is started reproduces the one seen on PC and console, Microsoft has managed to unify the style of all its gaming platforms and even on the Note 20 Ultra the experience is no different and is perfectly manageable directly from the joypad. From here you can access three sections, Cloud, Console and PC, and the first is the one that allows you to play directly in streaming.

 

At the top center some recommended games are shown, scrolling down instead the application divides the available titles into categories, from the most popular to the most suitable to be played on smartphones, like a normal video streaming service. . On the left there are then three shortcuts, one to return to the home, one to enter your profile and the last one allows you to create real playlists of games.

Playing from a smartphone is possible, but not at all

Once the game has been chosen and started, the platform proceeds to load, more or less quickly depending on the title and the type of connection. In some cases it took about ten seconds, in others the loading took almost a minute. Galaxy Note 20 Ultra has a 19.3: 9 screen, a particular format for the gaming world, the interface therefore occupies only the central part of the display, simulating a classic 16: 9 screen and completely cutting out the camera hole. With a tap on the screen you can see some statistics, including a very important one, namely the bandwidth consumption, useful when playing on the move to keep the data plan under control. At the first start, the application synchronizes the saves with those available on the PC and console, thus ensuring continuity of use between the different platforms.

We tried different titles, from Gears 5 to Ori, through Resident Evil 7 and Forza Horizon, discovering a platform that promises very wellbut that needs higher quality to offer a gaming experience suitable for all titles. For example, Ori does not give any kind of problem, certainly the definition is much lower than those available on monitors and TVs but it is still perfectly playable, same thing for Gears 5. Resident Evil 7 instead shows the limits of the current streaming quality, just observe what happens in the initial part, where the dense vegetation of the Baker house particularly suffers from the compression of the video signal .

A screen like that of the Note 20 Ultra can handle much higher resolutions but for now Microsoft prefers not to push on quality: the transition to a higher resolution would require much more power in the servers and much more bandwidth to be managed, increasing consumption even more. .

On the input lag front, the situation is less problematic than we expected. At first we connected the pad via Bluetooth and the delay was evident, then we instead focused on the wired connection via the USB Type C of the Note , which led the input lag to lower until it didn't bother during the game. It's probably not enough for competitive titles yet, but for single player play it's within acceptable limits.

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